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           The Elder Scrolls III
                 MORROWIND:

                A New Suran

            Created by: The Wanderer
           Created For: The Morrowind Community
 Copyright Information: All things Morrowind and Elder Scrolls are
                        copyrighted by Bethesda Softworks PLC

               Version: 1.0

          PLEASE!!! Also read "New Suran.doc"

 Updates:

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  NOTE: For modders only

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This plugin is a free work of time and love for the Morrowind community
and the creator offers it to all to use as they see fit. Permission
is granted to use the contents in additional works as the community wishes.
Do whatever you want with it,
all I ask is that you mention me in the readme if it's mine
or the other modders responsible if its theirs.

Thank You. :-)

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*
*     Index:
*
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  1. Installation
  2. Playing the Plugin
  3. Save Games
  4. What this Plugin adds to Morrowind
  5. Feed back
  6. Hints, Tips, Cheats

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*
*    1. INSTALLING THE PLUGIN
*
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This file contains esp's and new textures etc.

These can either:
be extracted directly into your ...\Morrowind\ directory
or can be extracted to a temp folder and copied to that directory.

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*
*    2. PLAYING THE PLUGIN
*
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From the Morrowind Launcher, select Data Files and check the box
next to the "New Suran.esp" file.

Note!
If you are NOT using "sesson.esp" you can ignore this.

If you are running "sessons.esp" you will need to use my
compatibility mod "suran_sessions.esp" as well.
2 trees alone with their scripts have to be removed using it.

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*
*     3. Save Games
*
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If you save your game while this plugin is loaded, you may encounter
error messages when you reload the saved game without the plugin.
But you will be able to continue on with the original game.


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*
*     4. What this Plugin adds to Morrowind
*
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Expands Suran with 14 new buildings to the north of town.

Adds representitives from the main Guilds.

A new small dockside which also includes a local ferry service 
and access to the main shiping routes.

Adds a teleport item with over 100 locations but...
are you worthy enough to use it!!!

Updates the bridge leading in to Suran 
(retexture of the one from Bloodmoon)

Schedules added to all the new NPC's.
Random window lights at night. 
Night time lock's on all buildings new and exsisting.
(Except Suran Temple and the House of Earthly Delights 
just thought these should be open all the time.)

New NPC's, including a few extra guards ;-)

A small simple quest to gain ownership of Drathen Manor
(and the only way to get the key !!!)

See "New Suran.Doc" for more detailed information

effects external areas:
Suran,Ascadian Isles Region, 6,6
Suran,Ascadian Isles Region, 6,7
Ascadian Isles Region, 5,-6  - moves rock to clear path at end of bridge.
Ascadian Isles Region, 5,-7  - corrects problems around dock area.
Ascadian Isles Region, 6,-8  - 
Azura's Coast Region, 9, -11 - adds new tomb

PLus internal changes for the quests

updates and adds to the path grids

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*     5. Feed back
*
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Any feed back good or bad is welcome... (I've got big shoulders)

If you have any ideas for quest that perhaps you might like to see added.
(If you can write them as well... ;-)

You can email me at the.wanderer@eutek.co.uk

MAKE THE SUBJECT - New Suran
anything else will probably be deleted by my Spam filter


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*  6. Planned for the next release (V.2)
*
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More quests that are to be developed from the seeds sown in version 1.
Unique dialogs for everyone. This may end up as just (!!!) an add-on in a 
similar vain to the lgnpc series... 
or it may become a major update to the whole mod


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*
*  7. Hints, Tips and Cheats
*
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        DONT'T READ ON IF YOU DON'T WANT ANY SPOILERS



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Only kill in self defence !!!
If they don't attack you leave them alone !!!
That also goes for creatures ;-)
by the way a broom can't do much damage... ignore her !!!
Failing to observe this simple rule will likely effect future quest planned for this mod 
you have been warned !!!


To make it slightly easier to have your very own Netch Adamantium Armor made...
Adamantium can also now be found in the Caldera Mine...
and the Queens chambers of the Inanius Egg Mine and the Vansunalit Egg mine


The teleport item is a skull that can be bought from Domas in the indoor market
it can teleport you to over 100 locations but...	
initially you only get the main towns.
if you're in Jail, your Crime Level > 500, you're a Vampire or Werewolf it will do nothing.
Then there is a sliding scale of locations depending on various attributes... 
Reputation > 60 or (Reputation > 15 and Illusion > 60)
(Once you get to this level it means you have access to over 100 locations)
 adds the "Ruins" 
Reputation > 15 and Mysticism > 55
 adds "Misc" and "Secret Masters"
Reputation > 15 or (Reputation > 5 and Mysticism > 55)
 adds the "Great House Stronghold"
Reputation >= 5
 adds the "Camps"
Intelligence > 60
 add the "Strongholds"
Intelligence > 53
 add more "Towns"
Otherwise
 not worthy... you get nothing


To access the extra areas/rooms in Drathen Manor... 
do the quest to get the key... it's not hard !!!
killing them off won't get you the key...
the cellar is a sort of store/trophy/display area... 
and there is a secret room entered only from the rightside outside door,
this is an additional storage area...
the key will also open the small chest in Belsia's bedroom...
and Da'Nur's old room...

The Andala slave keys are carried by Gidave and Tidril... 
but be warned the family don't take kindly to anyone intefering in their buisness
and attacking/killing one of will turn them all against you PERMANENTLY!!!
and they will attack on sight...
but again killing any of them will probable effect the game play in V.2 
so my advice... don't !!

